> For the complete documentation index, see [llms.txt](https://guide.auction-finn-ragnarok.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.auction-finn-ragnarok.com/finnro-classic.ep5-en/game-system-guide/challenge-system.md).

# Challenge System

> :dart: Challenge System – A New Way to Play!
>
> To increase the challenge and make adventures in FinnRO less repetitive, the Challenge system will track each player's gameplay and dynamically affect drop rates.
>
> :crossed\_swords: System 1: Kill → Drop Penalty
>
> For every 1000 monster kills a player accumulates that day
>
> The drop rate of all items except cards will decrease by 5%
>
> Can stack reductions up to a minimum of 0%
>
> Resets every day at midnight
>
> :pencil: How to check your status
>
> Use the @challenge command
>
> It will show how many monsters you have killed today and how much time remains before the reset
>
> :white\_check\_mark: Summary
>
> The Challenge system will make gameplay more challenging and encourage players to:
>
> Manage leveling/farming more efficiently
>
> :dart: This system only affects players who have AI enabled; it does not affect normal players who have not enabled the system. :dart:
>
> Q\&A
>
> Q: If I leave AI running until Challenge reaches the limit and items stop dropping, then switch to manual play, will items drop normally? A: Items will drop normally and will not be affected by Challenge.
