> For the complete documentation index, see [llms.txt](https://guide.auction-finn-ragnarok.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.auction-finn-ragnarok.com/finnro-classic.ep5-en/game-system-guide/gearscore-system.md).

# GearScore System

> GearScore is the total score from the equipment the character **is currently wearing**\
> The higher the score, the more it reflects the strength of the item set, and the greater the chance of ranking high on the server

***

## What is GearScore?

This system is used to measure the “overall power of the equipped items” that a player is wearing, by calculating weapons, armor, helmets, accessories, cards, and Enchant/Orb together into a final score

***

## Ranking GearScore gives the following special attributes to the character:

<figure><img src="/files/1b397b9787ecc2e41c4063ba36a56ee7173e39c2" alt=""><figcaption></figcaption></figure>

<sup>**Rank 1**</sup>

<sup>ATK +15 MATK +15 ASPD +8%</sup>

<sup>**Ranks 2-5**</sup>

<sup>ATK +10 MATK +10 ASPD +5%</sup>

<sup>**Ranks 6-10**</sup>

<sup>ATK +5 MATK +5 ASPD +3%</sup>

## Basic calculation principles

### Weapon

The basic weapon formula is:

```
ATK + MATK + Weapon Level Score + Refine Score + Card / Enchant Score
```

#### Armor

The basic armor formula is:

```
(DEF × 2) + Weight + Armor Level Score + Refine Score + Card / Enchant Score
```

The system also adds bonus points from:

* Weapon/Armor Level
* Refinement value

## 1) Weapon Level Score

### Weapon Level

| Weapon Level | Points |
| ------------ | ------ |
| 1            | 200    |
| 2            | 1,200  |
| 3            | 3,500  |
| 4            | 8,500  |

> High-level weapons have a major impact on the score, especially Weapon Level 4, which gets a very large base bonus

***

## 2) Armor refine score

| Refine | Points |
| ------ | ------ |
| +1     | 250    |
| +2     | 550    |
| +3     | 1,200  |
| +4     | 2,500  |
| +5     | 8,700  |
| +6     | 10,450 |
| +7     | 12,000 |
| +8     | 13,800 |
| +9     | 15,850 |
| +10    | 19,800 |

> The key turning point for armor is the **+5 and above** because the score jumps significantly

***

## 3) Weapon refine score

Weapon refinement points are separated by Weapon Level

### Weapon Level 1

| Refine | Points |
| ------ | ------ |
| +1     | 50     |
| +2     | 115    |
| +3     | 240    |
| +4     | 500    |
| +5     | 1,750  |
| +6     | 2,100  |
| +7     | 2,400  |
| +8     | 2,800  |
| +9     | 3,200  |
| +10    | 4,000  |

### Weapon Level 2

| Refine | Points |
| ------ | ------ |
| +1     | 100    |
| +2     | 250    |
| +3     | 500    |
| +4     | 1,000  |
| +5     | 3,500  |
| +6     | 4,200  |
| +7     | 4,800  |
| +8     | 5,500  |
| +9     | 6,350  |
| +10    | 7,900  |

### Weapon Level 3

| Refine | Points |
| ------ | ------ |
| +1     | 125    |
| +2     | 300    |
| +3     | 600    |
| +4     | 1,250  |
| +5     | 4,350  |
| +6     | 5,200  |
| +7     | 6,000  |
| +8     | 6,850  |
| +9     | 7,900  |
| +10    | 9,900  |

### Weapon Level 4

| Refine | Points |
| ------ | ------ |
| +1     | 175    |
| +2     | 400    |
| +3     | 850    |
| +4     | 1,750  |
| +5     | 6,100  |
| +6     | 7,300  |
| +7     | 8,400  |
| +8     | 9,650  |
| +9     | 11,100 |
| +10    | 13,900 |

> The higher the Weapon Level, the more the refinement score increases as well, with Level 4 weapons showing the clearest effect

***

## 4) Hat and accessory tier score

### Headgear Tier

| Tier | Points |
| ---- | ------ |
| 1    | 200    |
| 2    | 500    |
| 3    | 1,250  |
| 4    | 3,500  |

### Accessory Tier

| Tier | Points |
| ---- | ------ |
| 1    | 100    |
| 2    | 500    |

> Hats and accessories receive bonus points based on the item's rarity tier.\
> Generally, Tier scores are all Tier 1 in the early stages of the game.

***

## 5) Card score

### Card Tier

| Tier | Points |
| ---- | ------ |
| 1    | 200    |
| 2    | 500    |
| 3    | 1,250  |
| 4    | 3,500  |
| 5    | 10,000 |

> High-tier cards can boost GearScore greatly, especially Tier 5, which gives up to **10,000 points** per piece

***

## 6) Orb / Enchant score

### Orb / Enchant Tier

| Tier | Points |
| ---- | ------ |
| 1    | 200    |
| 2    | 500    |
| 3    | 1,250  |

> Orbs / Enchants in the Enchant Card group also receive bonus points according to Tier

***

## 7) Which item types get points from what?

### Weapon

Weapons get points from:

* ATK
* MATK
* Weapon Level
* Refine
* Card
* Enchant / Orb

### Armor

Armor gets points from:

* DEF × 2
* Weight
* Armor Level
* Refine
* Headgear or accessory Tier
* Card
* Enchant / Orb

### Headgear

Headgear is a type of armor, but it gets additional bonus from **Headgear Tier**

### Accessories

Accessories are a type of armor, but they get additional bonus from **Accessory Tier**

### Card

Bonus points according to **Card Tier**

### Orb / Enchant

Bonus points according to **Orb / Enchant Tier**

***

## 8) Easy-to-understand calculation example

### Weapon example

Suppose a weapon has these values:

* ATK + MATK = 300
* Weapon Level 4 = 8,500
* Refine +10 of Weapon Lv.4 = 13,900
* Equip three Tier 1 cards in a weapon = 600

The total score will be:

```
300 + 8,500 + 13,900 + 600 = 23,300
```

### Armor example

Suppose an armor has these values:

* DEF = 5
* Weight = 100
* Base = (5 × 2) + 100 = 110
* Refine +8 = 13,800
* Tier 1 card = 200

The total score will be:

```
110 + 13,800 + 200 = 14,110
```

> This example uses the actual formula and table from the system's GearScore database

***

## 9) How to boost GearScore quickly

If you want to increase your score noticeably, this order is recommended

### Overall priority order

1. Upgrade weapons to a higher Weapon Level
2. Increase weapon refinement
3. Use high-tier cards
4. Use high-tier headgear
5. Use high-tier accessories
6. Add high-tier Orb / Enchant

***

## 10) Frequently asked questions

### Q: Does GearScore count only the items currently equipped?

Yes, the system calculates from the equipment the character **is currently wearing** is wearing at that time

### Q: Do all cards give the same score?

No, it depends on **Card Tier**

### Q: Does Enchant / Orb count too?

Yes, if the item is in the **Orb / Enchant Tier**

### Q: Do headgear and accessories matter?

Yes, and if they are high-tier items, they can help boost the score very well

### Q: How much does refinement matter?

It matters a lot, especially at +5 and above, and it is even more noticeable with high-level weapons and heavily refined armor

***

## 12) Tips for ranking climbers

If your goal is to rank on the server's GearScore leaderboard:

* Use level 3–4 weapons
* Push refinement to the point where the score jumps
* Use high-tier cards
* Don't overlook headgear and accessories

> Players who manage their equipment best\
> not only deal more damage, but also have a chance to stand on the server's ranking throne

***

## 13) Short summary

This server's GearScore system is calculated from:

* The basic power of the equipment
* The equipment level
* Refinement
* Item Tier
* Card
* Enchant / Orb

So if you want to increase GearScore as quickly as possible:

* Start with **Weapon**
* then continue with **Refine**
* supplement with **Cards / Tier / Enchant**

then gradually assemble the most complete set
