💱Mob Economy System
📊 Mob Economy System (Monster Economy Control System)
This system is designed to control unusually rapid or abnormal monster farming, such as bots, macros, AutoAttack, or excessive farming over a short period, in order to maintain balance in the number of monsters on the map.
⏱️ Detection Conditions
The system will check monster kills over a short period of time.
If more than 200 monsters are killed within 10 seconds,
the system will begin counting it as farming that affects the economy.
It will then increase the control level (Penalty Level).
❗ Normal regular kills are not affected.
🚦 Control Level (Penalty Level)
The system has a maximum of 6 control levels.
The faster / more continuously you farm → the higher the level → the stronger the effect → the Penalty Level will decrease by 1 level when no monsters are killed on the map for 10 seconds.
📉 Effects at each level
🐾 Monster spawning (Respawn)
🔻 Each 1 Penalty Level reduces the monster spawn rate by 25%.
Penalty Level Effect on Spawn Level 1 monsters spawn 25% slower Level 2 monsters spawn 50% slower Level 3 monsters spawn 75% slower Level 4 monsters spawn 100% slower Level 5 monsters spawn 125% slower Level 6 monsters spawn 150% slower
📉 Effect on drop rate
🔻 Each 1 Penalty Level reduces the item drop rate by 5%.
Penalty Level Effect on Drops Level 1 Drop rate reduced by 5% Level 2 Drop rate reduced by 10% Level 3 Drop rate reduced by 15% Level 4 Drop rate reduced by 20% Level 5 Drop rate reduced by 25% Level 6 Drop rate reduced by 30%
📌 Example: If monsters normally respawn every 10 seconds, Penalty Level 6 → you may need to wait 25 seconds or more.
If monsters normally drop items at 50%, Penalty Level 6 → the drop rate will be reduced to 35%.
🛡️ Things that are “not” counted in the system
❌ MVP Boss
❌ Normal kills that do not reach the threshold
The system counts only kills that were actually caused by a player.
🧠 Why is this system needed?
Reduce Bot / Macro / Heavy Farming problems
Prevent inflation (Zeny flooding the server)
Distribute players so that one map does not become too crowded
Maintain the server’s long-term economy
📢 Brief summary
Normal farming = comfortable to play; excessively heavy farming = monsters respawn more slowly automatically; no ban, no item reduction, but it forces you to slow down.
🏹 Mob Economy system check command
@statusmobeco
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