# Mob Economy System

> :bar\_chart: Mob Economy System (Monster Economy Control System)
>
> This system is designed to control unusually rapid or abnormal monster farming, such as bots, macros, AutoAttack, or excessive farming over a short period, in order to maintain balance in the number of monsters on the map.
>
> :stopwatch: Detection Conditions
>
> The system will check monster kills over a short period of time.
>
> If more than 200 monsters are killed within 10 seconds,
>
> the system will begin counting it as farming that affects the economy.
>
> It will then increase the control level (Penalty Level).
>
> :exclamation: Normal regular kills are not affected.
>
> :vertical\_traffic\_light: Control Level (Penalty Level)
>
> The system has a maximum of 6 control levels.
>
> The faster / more continuously you farm → the higher the level → the stronger the effect → the Penalty Level will decrease by 1 level when no monsters are killed on the map for 10 seconds.
>
> :chart\_with\_downwards\_trend: Effects at each level
>
> :feet: Monster spawning (Respawn)
>
> :small\_red\_triangle\_down: Each 1 Penalty Level reduces the monster spawn rate by 25%.
>
> Penalty Level Effect on Spawn Level 1 monsters spawn 25% slower Level 2 monsters spawn 50% slower Level 3 monsters spawn 75% slower Level 4 monsters spawn 100% slower Level 5 monsters spawn 125% slower Level 6 monsters spawn 150% slower
>
> :chart\_with\_downwards\_trend: Effect on drop rate
>
> :small\_red\_triangle\_down: Each 1 Penalty Level reduces the item drop rate by 5%.
>
> Penalty Level Effect on Drops Level 1 Drop rate reduced by 5% Level 2 Drop rate reduced by 10% Level 3 Drop rate reduced by 15% Level 4 Drop rate reduced by 20% Level 5 Drop rate reduced by 25% Level 6 Drop rate reduced by 30%
>
> :pushpin: Example: If monsters normally respawn every 10 seconds, Penalty Level 6 → you may need to wait 25 seconds or more.
>
> If monsters normally drop items at 50%, Penalty Level 6 → the drop rate will be reduced to 35%.
>
> :shield: Things that are “not” counted in the system
>
> :x: MVP Boss
>
> :x: Normal kills that do not reach the threshold
>
> The system counts only kills that were actually caused by a player.
>
> :brain: Why is this system needed?
>
> Reduce Bot / Macro / Heavy Farming problems
>
> Prevent inflation (Zeny flooding the server)
>
> Distribute players so that one map does not become too crowded
>
> Maintain the server’s long-term economy
>
> :loudspeaker: Brief summary
>
> Normal farming = comfortable to play; excessively heavy farming = monsters respawn more slowly automatically; no ban, no item reduction, but it forces you to slow down.
>
> :bow\_and\_arrow: Mob Economy system check command
>
> @statusmobeco


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